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Pricing is the last unsolved problem in agentic software.

Everyone's shipping agents. Almost nobody's figured out how to charge for them.

Per-seat pricing was built for a world where software made humans faster. It breaks the moment software starts doing the work itself — you can't sell a seat to something that isn't sitting in one.

This is a working notebook on what comes next: outcome-based pricing, usage models that actually track value, and the mechanics of building a pricing engine that doesn't fall over the first time a customer asks "wait, how much did that cost me?"

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